Intelligence With Somewhere to Go
Carapace explores embodied AI through ComputerCraft turtles: agents that must move through a world and act on a plan. A server-side world model, language-model planning, and skill memory support their decisions.
Learn a Route, Reuse a Skill
The project studies practical behavior such as finding a way around a wall and reusing a skill instead of planning every step again. A dashboard brings the agent system into view.
Simulation First
Development begins in simulation, where navigation and skill reuse can be evaluated before extending the system. Carapace is an ongoing exploration of how an AI agent's plans translate into actions.